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Level-5 has helpfully made sure neither is essential outside of a couple of easily passed story moments. He is also able to play something called Spheda that brings a somewhat-more-interesting-than-the-actual-sport version of golf into dungeons. Max is able to take pictures of a huge hodgepodge of items in the game to use as ideas for inventions that will increase the available equipment considerably. Camera ailments are nevertheless a frequent malady of the game, either making close enemies invisible for a moment or obscuring walls that block character escape routes.ĭark Cloud 2 has several activities that can absorb enormous quantities of time should the player wish to partake in them. The camera is pulled back a bit further from the character than in the first games, which is helpful in order to see the action clearly.
#Games similar to dark cloud 2 pc plus
Max and Monica each have a distinct ranged attack to keep the proceedings from revolving exclusively around close combat, plus the dungeons are littered with rocks that can be thrown onto enemy heads. So a sword-wielding girl, an undead pirate, and the genetically engineered spawn of Gamera and Godzilla walk into a bar…Ĭombat is very similar to the first game’s, in that it involves either character getting close and bashing the enemy with a dangerous implement. Dark Cloud 2 does not possess a randomly generated dungeon model that is completely irresistible, but progressing through it is more entertaining than most others with such a formula. The selection of enemies shifts a bit between each floor, which also helps to keep the proceedings relatively interesting. Each level has a different goal to achieve, and while the reward is simply a medal that does nothing except feed the player’s ego, this helps distinguish the areas from each other. The randomly generated dungeon levels are not the most exciting possible method of exploration, but nevertheless represent an improvement over the original game. Developing the weapons through constant use and transforming them into more powerful tools of destruction is addictive, and a definite high point of the game. They must be immediately repaired to stop being a useless lump, but eliminating the possibility that hours of work could be undone through a moment’s inattention transforms this system into something entertaining. The wearing out of weapons through constant use has undergone one critical change from the first Dark Cloud to make it far less rage-inducing: broken weapons do not disappear in Dark Cloud 2. These elements are taken directly from the first Dark Cloud, but their execution has been greatly improved. They don’t get stronger from killing these adversaries, but the weapon used to deal the final blow does, while its endurance is gradually reduced through wear.
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These two are called upon to march through randomly-generated dungeon areas while killing everything in the way until one of the corpses yields the item necessary to access the next floor. Initially the player is exclusively in control of a young man named Max, but will be able to switch to a young woman named Monica before much game time has elapsed. Not everything the game does made me giddy with joy, but the experience as a whole was entertaining enough that I’m happy to have had it - quite unlike its predecessor. The original Dark Cloud was very easy to improve upon, something Level-5 did quite successfully in Dark Cloud 2. One nice thing about sequels to video games is the strong potential for doing things better.